Over 13 years experience making games.
A role-spanning skillset that informs design approach.
If it involves computers, I've probably done a bit of it in my time.
Current Senior Game Designer at Dlala Studios.
Former Game Director at Failbetter Games Ltd.
A small selection of games that I've worked on. Get in touch for a full list of credits.
Award-winning co-op platformer starring Disney's iconic characters designed to be enjoyed by all ages.
A serious learning game that explores the challenging decisions field managers face while responding to crises.
An all-new action-packed adventure of choreographed chaos.
The sequel to Sunless Sea. A Victorian Gothic adventure for PC, Mac and Linux.
Set sail for the unknown in a game of discovery, loneliness and frequent death.
A dark and hilarious Gothic underworld where every action has a consequence.
A sample of the work I've contributed to the games industry outside of actual games.
Gave a talk at GAconf 2024 on the approach taken in Disney Illusion Island to make open-world platforming more accessible and approachable.
Watch Talk
Contributed a chapter on aesthetic considerations when dealing with the procedurally generated world of Sunless Sea.
View book
Mentorship for students studying Game Design at the University Of Staffordshire to help nurture the talent of the future.
Provide industry insight at TIGA University Accreditation panels to help ensure the next generation of designers are ready for the world of work.
A record of my roles and the companies I've worked for.
Responsible for overseeing whole features and ensuring a consistent vision across the entire design team. Using technical design skills & UI/UX experience for rapid prototyping.
Performed system and level design throughout development of Disney Illusion Island as well as holding the accessibility vision for the project.
Oversaw design on several projects; concepting, writing documentation, and calibrating A.R. games.
Did general game development support and consultancy for several clients, as well as contributing UI/UX design & implementation and game design for Battletoads.
Oversaw game direction on the Sunless Sea Expansion and the sequel, Sunless Skies.
Designed, coded, sound designed, UI/UX designed, and animated for Sunless Sea and several other games.
Founded a small business and created many websites, trailers, posters, sound design for multiple theatrical performances. Included a long period of exclusively working for Sophos as a Creative Content Editor.
The skills and software proficiencies I've developed over the years.
Stuff I like to get up to in my spare time.
Co-founded and ran an annual horror themed theatre festival between 2012 and 2014.
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Created promotional trailers for various video game and theatrical projects.
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